Friday, April 16

Week 14: Using Games for Teaching & Learning

This week we discussed the use of video games for teaching and learning. Specifically, we looked at the popular game Second Life, which is a virtual world in which individuals interact with other people and use real money to buy items in the game. Some educators are beginning to use video games, like Second Life, to teach classes in the virtual world. There is even a class at the University of Florida which uses the game. However, there are problems. SL involves real people and real money, therefore there have been issues, including lawsuits and affairs.

Looking at these games from a education view point is becoming more and more accepted. Many games require strategy and decision making. Even at the elementary level there are mini math and science "games" that require to students to answer problems to move to the next level. Students can also compete against others at the same grade level. The coming generations of students are going to be more and more technologically advanced and I believe game learning is just another step towards the future of education.


As this video points out, video games can make certain subjects more interesting for students who struggle with "homework." I believe this method of teaching can be a great alternative, but should not completely replace classroom learning.

This was also our last week in lab. This class has been very beneficial to me, as a developing teacher and in my personal life. I will definitely be using many of the tools I learned in this class in the future. I also feel as though I will be able to adapt to the ever-changing technological world.

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